PointerInput
InputMethod#
Derived fromAn input method for pointers, such as the Daydream's remote, a pointer put on an Index controller, Oculus style laser mouse, and your desktop's mouse in flatscreen.
The local space for a pointer is where +Z is along the pointer's direction, +X is to the right of the pointer when laying face up, and +Y is upward when laying face up.
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SerializationKey | Value Type |
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origin | Vector3 |
direction | Vector3 |
tilt | float |
datamap | Dictionary |
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Datamap#
RequiredKey | Value Type | Description |
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select | float (range 0.0 -1.0 ) | Whether the pointer is attempting to select an object, usually through trigger. 1.0 is selected, 0.0 is not selected, and inbetween is to add smoothness to the interaction. |
grab | float (range 0.0 -1.0 ) | How much the pointer is attempting to grab an object. 0.0 is not grabbing at all, 1.0 is grabbing the strongest, and inbetween is to add smoothness. |
scroll | Vector2 (component range -0.5 -0.5 ) | The amount to scroll on this input tick (sensitivity determined on the receiving client). Can be used for 2D scrolling as well as adjusting depth/size when grabbing an object. |
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Built inKey | Value Type | Description |
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deepestPointDistance | float (>=0.0 ) | The distance along the ray where the deepest surface point resides. |
type | string | The type of pointer. Can be one of "eyes" , "mouse" , "controller" , "gaze" , "generic" |
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MethodssetDirection(Vector3 direction)
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Sets the direction the pointer is pointing in stage space.
setTilt(float angle)
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Sets the tilt of the pointer (rotation about the pointer direction) clockwise in radians.
setOrientation(Vector3 direction, float angle)
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Sets the direction and tilt of the pointer to save on IPC calls.
setPose(Vector3 origin, Vector3 direction, float angle)
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Sets the origin, direction, and tilt of the pointer to save on IPC calls.