Model
Spatial#
Derived fromA graphical model. It will only show when enabled.
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PropertiessetVisible(bool visible)
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Enables/disables visibility.
setOrigin(Vector3 origin)
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Sets the origin to origin
.
setOrientation(Quat orientation)
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Sets the orientation to orientation
.
destroy()
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Destroys the model instance. Resources like the mesh and material and textures may be in memory still, but the resource manager will clean it up if needed.
setMaterialProperty(uint32 submeshIndex, string propertyName, float value)
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setMaterialProperty(uint32 submeshIndex, string propertyName, Color value)
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setMaterialProperty(uint32 submeshIndex, string propertyName, string value)
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Sets the material property propertyName
on this model's submesh at submeshIndex
to value
. Valid material names are:
Name | Type | Description |
---|---|---|
color | Color | Tint/multiply the shader's output color by this amount. (default is opaque white) |
roughness | float | Scale the metal texture's roughness by this amount |
metallic | float | Scale the metal texture's metalness by this amount |
tex_scale | float | Scale the UV coordinates of all textures by this amount |
diffuse | string | Path to the diffuse texture of the material (if it has one). |
emission | string | Path to the emission texture of the material (if it has one). |
metal | string | Path to the metalness texture of the material (if it has one). |
normal | string | Path to the normal map texture of the material (if it has one). |
occlusion | string | Path to the occlusion map texture of the material (if it has one). |