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Object managing the client/server relationship as a whole.

Signals#

subscribeLogicStep(string path, string method)#

Executes method on object at path on the client when the main logic loop of the server starts each frame.

method must have arguments of (double delta, double timeToRender).

delta gives the time in seconds between the current time and the last time the logic loop executed while timeToRender gives the time in ms since epoch when the current frame is expected to reach the user's eyes (returns 0 for now).

disconnect(null)#

Lets the server know that the client wishes to disconnect. After this it can be assumed the client is disconnected from the server.