/input
Object managing input and interaction.
#
SignalsregisterInputHandler(string name, string field, string spacePath, Vector3 position, Quat rotation, string callbackPath, string callbackMethod)
#
Creates a new InputHandler with the specified name
and field
, located relative to the space referenced in spacePath
and the postion
+ rotation
.
#
MethodsVector<Vector<string inputHandlerUUID, Vector3 position>> getInputHandlers(string spacePath, bool excludeSelf)
#
Returns a list of all InputHandler UUIDs and their positions (relative to the space at spacePath
), as well as puts aliases to those handlers in /input/global_handler/[UUID]
. Excludes handlers from this client if excludeSelf
is true.