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/input

Object managing input and interaction.

Signals#

registerInputHandler(string name, string field, string spacePath, Vector3 position, Quat rotation, string callbackPath, string callbackMethod)#

Creates a new InputHandler with the specified name and field, located relative to the space referenced in spacePath and the postion + rotation.

Methods#

Vector<Vector<string inputHandlerUUID, Vector3 position>> getInputHandlers(string spacePath, bool excludeSelf)#

Returns a list of all InputHandler UUIDs and their positions (relative to the space at spacePath), as well as puts aliases to those handlers in /input/global_handler/[UUID]. Excludes handlers from this client if excludeSelf is true.